
FALLEN IS GOTHAM: Fallen Sons


SPENDING XP
TURNS:
Always starts at 3
Certain in game rewards may grant additional AP's
NB: YOU MAY PURCHASE POWERS AND ADVANTAGES. IF IN DOUBT CONSULT GM.
THERE ARE LEVEL CAPS IN PLACE AT THIS STAGE OF THE GAME:
CURRENT POWER LEVEL = 10
Power level is a value set by the Gamemaster for the series as a whole. It places certain limits on where and how players can spend power points when creating or improving their heroes. Power level imposes the following limits:
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Skill Modifier: Your hero’s total modifier with any skill (ability rank + skill rank + advantage modifiers) cannot exceed the series power level +10. This includes untrained skill modifiers using only ability rank, and so sets an effective limit on all abilities associated with skills.
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Attack & Effect: The total of your hero’s attack bonus and effect rank with that attack cannot exceed twice the series power level. If an effect allows a resistance check, but does not require an attack check, its effect rank cannot exceed the series power level.
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Dodge & Toughness: The total of your hero’s Dodge and Toughness defenses cannot exceed twice the series power level.
Parry & Toughness: The total of your hero’s Parry and Toughness defenses cannot exceed twice the series power level.
Fortitude & Will: The total of your hero’s Fortitude and Will defenses cannot exceed twice the series power level.
Note that the averaging effect of power level - the fact that all the traits it limits are paired with other traits — allows for a measure of “trade-off.” For example, attack bonus and effect rank added together cannot exceed twice the series power level, but this does not mean the two traits must themselves be equal, or that neither can be greater than the series PL. It’s entirely possible to create a hero with more fighting skill than damage capability.